Music, uniquely among the arts, is both completely abstract and profoundly emotional. It has no power to represent anything particular or external, but it has a unique power to express inner states or feelings. Music can pierce the heart directly; it needs no mediation.
― Oliver Sacks,
Avatar (A Blackout Poem)
This blackout poem was created from pages 186-187 of Jostein Gaarder’s Sophie’s World.
I doubt very much that
the human body is a perfect machine.
Freedom does not happen in the body
it happens in the mind.
I decide to run,
to deny that there is a body.
Because even if I have the will
to rise above,
legs become weak
teeth fall out
the body ages.
I am deeply fascinated
by an illusion.
veins and arteries
that can sometimes deceive
us into believing that
life is infinite.
Are you sitting comfortably?
You are going beforehand.
Now, the distortion continues, and nature is gasping for space.. Reduced Territory, a thought provoking installation by Haveit Neox, open through August at Wolves Land. Haveit’s own vivid words at the installation add a crucial layer of insight to the work. See for yourself, while you can make it.
Little solace comes
to those who grieve
when thoughts keep drifting
as walls keep shifting
and this great blue world of ours
seems a house of leaves
moments before the wind.
― Mark Z. Danielewski,
Music inspires a creative team of virtual artists at DistritoDistinto (Anniversary of Different District)
..Featuring work by Bryn Oh, Cica Ghost, Maya Paris, Giovanna Cerise, Betty Tureaud, Eupalinos Ugajin, Rebeca Bashly, JadeYu Fhang, Alpha Auer, and Romy Nayar. An imaginative journey of musical ekphrasis, open now through August 13 at MetaLES.
“Music was my refuge. I could crawl into the space between the notes and curl my back to loneliness.”
― Maya Angelou
did things to
Marie-Laure Ryan’s work discusses how online Role-Play allows users the authority to become participating story-tellers, influencing existing narratives and inventing new ones as they play and direct different roles, within a collaborative space of stories.
Holding the strings of the characters, from a position external to both the time and space of the fictional world, the user specifies their properties, makes decisions for them, throws obstacles in their way, and creates different destinies by altering their environment. -Marie-Laure Ryan, Beyond Myth and Metaphor
The fate of these fictional worlds, created out of the dance between users and machines, is shared among users, as complexities emerge from collaborating across multiple authors, multiple realities, and multiple roles. The nature of the metaverse inherently provokes multistable characteristics, drawing users into a recursive loop of self-reflexivity like never before.
A state of continuous construction and reconstruction . . . where anything goes that can be negotiated. Each reality of self gives way to reflexive questioning, irony, and ultimately the playful probing of yet another reality. The center fails to hold. –Sherry Turkle, Life On The Screen.
“The Drax Files: World Makers” by Bernhard Drax is a mixed reality series of narratives that highlights creative users who take advantage of their avatar as productive extensions of their identity in cyberspace.
This episode features Insilico, a cyberpunk city inhabited by the people who reinvent it through their stories. A city where the author is king.
A question that inspires an entire immersive project at LEA12. Asmita Duranjaya and Sable Snakeappletree explore the term “Cyberart” through thoughtful debate and complex layers of text, images, sounds, and space. Their “Paradise of CyberPolis” not only contains examples of multiple artists work, but are at the same time contained by artwork as the sim itself is a creative installation, and immersive narrative game in itself. Together these elements provoke a curiosity towards how cyberart is understood and experienced.
I think of “Cyberart” as a creative process, or event, that happens when man meets machine, that creative dance that emerges as the two collide, online, intertwining in an intermedial space that is experienced uniquely for each of us. Cyberart is open to our feedback and reflection, and to our collective collaboration, manifesting into the most subtle discrepancies or into a significantly alternative experience.
Cyberart, as a term and a creative practice, is perceived and expressed differently through the imagination of these artists, who are currently exhibiting their answers to Asmita Duranjaya’s question at LEA12:
“The unreal is more powerful than the real. Because nothing is as perfect as you can imagine it. Because its only intangible ideas, concepts, beliefs, fantasies that last. Stone crumbles. Wood rots. People, well, they die. But things as fragile as a thought, a dream, a legend, they can go on and on. If you can change the way people think. The way they see themselves. The way they see the world. You can change the way people live their lives. That’s the only lasting thing you can create.”
Chuck Palahniuk – Choke
Time is the substance I am made of. Time is a river which sweeps me along, but I am the river; it is a tiger which destroys me, but I am the tiger; it is a fire which consumes me, but I am the fire.
― Jorge Luis Borges, Labyrinths: Selected Stories and Other Writings
Do we remember digital experiences the same way we remember past events in our lives? or do they become as fluid as a vivid dream you cant grasp, escaping across a landscape of cotton, as soon your head lifts off the pillow?
Do they hover somewhere in between, a blur trapped between keystrokes and pixels?
“The AFK person haunts the virtual world of which they are a part. AFK straddles the border between online and offline” -T. Boellstorff, Coming of Age in Second Life.